Because the game is coded to time everything off of the framerate, instead of, well actual time, this means that if you set the game to go off of 60fps, the game will now run at 40/60 the regular speed, or 2/3rds what it should be. Say your system can run this game at 40fps. What this means, is that if your system is unable to run the game at past 30 or 60 FPS (depending on what your settings are), the game must then slow down. The game knows when 1/30th or 1/60th of a second has occured based on whether the frame is done rendering. What's happening, is that unlike most current games (I'm looking at you Need For Speed), RE4's entire engine and game logic is tied to the framerate. The slow motion "bug" is actually not a bug at all, but rather a side effect of this being a port of a 2005 game that was specifically designed for a single system.
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